Dealing With An Expert: What Transformational Games Are And How They Help You Achieve Your Goals

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Dealing With An Expert: What Transformational Games Are And How They Help You Achieve Your Goals
Dealing With An Expert: What Transformational Games Are And How They Help You Achieve Your Goals
Anonim

The creator of the transformational game "Goa Sar", coach, artist, author of the archetype system "Wheel of the Year" Natalia Lapidus told how, while playing, one can determine one's potentials, build a strategy for the implementation of tasks and radically change one's life.

avatar Natalia Lapidus
avatar Natalia Lapidus

Natalia Lapidus

Coach, artist, author of the transformation game "Goah Sahr: The Secret Trail" and the "Wheel of the Year" archetype system

How and why did t-games appear?

The pace of modern life assumes multitasking - a person not only can, but must process large amounts of information. The reality is this: if you haven't consumed something today, you are already behind the process tomorrow. Such conditions create a “mental”, constantly thinking person. The focus of attention today is in the head, not in the body, as it was a century ago, when we were tightly connected to the earth, and agriculture was indeed vital.

Psychology today performs a deeply utilitarian function: people working in this area play the role of "janitors", ridding others of unnecessary information noise and endless stories that are born in the head. And although psychologists have a lot of tools, they were not enough.

Transformation games are just one of these “new” tools. They allow people to place accents and put all psychoemotional processes into a complete structure that has a beginning, a main part and an ending. This is their main effect.

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Feature of transformation games

Transformational games are built on two features of human mental perception. The first is the structure of thinking, cause-and-effect relationships. That is why the main task of the game is to put in the mind of a person a story that he is ready to accept as his own. This allows you to find some way out that is applicable to real life.

The second important feature of t-games is the familiar way (format) of perception. It is through play that we learn about the world in childhood. This means that in our minds the game process is associated with curiosity and fascination.

Agree, most of you will happily agree to play, but are unlikely to experience positive emotions after hearing the term "mental diagnostics". It is this child's "anchor" that makes t-games so popular. This is a very light tool that allows you to lift the "stones" of our unconscious without stress.

But these features of perception "work" only if you yourself are ready to be involved in the process of reasoning, images and metaphors, interact with other participants in the process and perceive information. And this is very easy to understand from bodily reactions and postures - relaxation promotes understanding.

T-game formats

The T-game assumes basic communication formats: individual and group. Regardless of the format, the game has a host who knows the methodology of this game. In the professional language they are called igropraktikami. Game practitioners are not required to have a psychological education, but the ability to find an approach to people is always a great advantage.

In individual games, you play alone with the host. This provides you with a personal touch and intimacy - not everyone is willing to open up to other people. The presenter and the group take part in group games (as a rule, up to ten people gather).

An important feature of the group game is the "living" field of meanings: all participants bring up for discussion those images and questions that they are ready to share.

Such a field creates an opportunity to receive an answer to more than one request and in itself has a profound therapeutic effect. At the same time, each participant has the opportunity to play in a passive position, observing the play of others and silently choosing their meanings.

Any game can also be played in online and offline formats. The results of the games do not depend on the format of the game, but you can choose the option that suits you. The online format significantly increases the opportunities for participation, although it creates certain restrictions: participants are offered alternative solutions to the field, cubes and cards.

What are the elements of t-games?

The composition of the set may differ, but most often you will find: a playing field, a set of chips, cubes and cards. The field acts as a structure along which a person moves. It consists of cells, each of which is assigned a number and a certain meaning (meaning or task). A person randomly moves across the field, collecting meanings that are meaningful to himself. All fields are different and represent a unique author's script and design solution.

The chips in the game are not only the designation of the player, but also the diagnosis of the request. That is why they are not appointed, but are chosen by the players themselves. Already on the basis of what shape and color the player has chosen for himself, the presenter can draw certain conclusions. And here it is important to understand that everything in t-games is a metaphor. So everything that you are able to see or understand is yours. You just don't need the rest. This is an important point in the ecology of t-games.

The most important game tool is cards. They can be depicted in various images. And the person is invited to find his own description and application of this image to the request.

Maps can be more complex: with images and names that offer a person a choice of what to focus on. No less often, cards are used exclusively with quotes or questions. In any case, the task of the cards is to draw a person's attention to those zones that are inaccessible to him, to expand his personal history.

The dice in the game determine the number of steps that the player needs to take, or show the cell to stand on. Cubes can contain not only numbers, but also signs - game moments. Or they can be entirely composed of images.

Special rules and additional game elements. It is always an element of surprise: stopping, quitting the game, transitions, going back, using special resources or hints, scenarios, awards and achievements. All this adds interest and a certain "magic" to the game, and also keeps the player's attention on the task.

How are the t-games going?

T-games always start with the presentation of the game itself and the requests of the participants. Then you will be asked to select a chip and take the starting position. The moves are made in turn by each player. In this case, a certain time is allotted for communication between the player and the host regarding the indicated request.

In some cases, you may be asked to draw an additional card, roll special dice, or listen to other participants discuss your request. The moment you find a solution, you are left to fix it or you are given an additional task.

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This is how you go through the whole game. However, the game does not always end at the finish point. Very often, t-games last more than two hours, so the players have the right to leave the game at a convenient and sufficient moment for them. And the designation of this "sufficiency" is also a training moment. He teaches you to make decisions.

You can even play one game according to different scenarios. Scenarios can be provided for by the rules of the game or formed due to the fact that we investigate one issue in several games. For example, first we work with talents, then with fears, and later with actions. These scenarios give players a very broad view of the situation.

I would like to emphasize that t-games will not solve all problems in one hour. This is training, albeit in a very convenient, comfortable form. It is you who regulate the format and depth of its implementation, and moreover, the implementation of the results in your life.

The role of the host about the game process

A significant role in the game process belongs to the leader - the game practitioner. He is trained in the mechanics of the game, understands the options for the development of game scenarios, has the skill of reading metaphorical cards and cubes, knows how to build communication between the participants, level emotional moments and ask open questions to the players, leading them to a decision themselves. At the end of the game, the facilitator can explain your personal situation and give feedback throughout the game.

Can I play without a host? Yes, you can. You can buy the game, put it out at home and get answers to your own questions. But in 90% of cases, they will be obvious to you and not wide enough to find a way out. The explanation is simple: you will think from a comfortable zone for yourself. The result is unlikely to satisfy you.

The leader is an external element in relation to you and your problem. He not only walks across the field, connecting moves and asking additional questions, but also acts as a bearer of your promise to solve the problem. In other words, after that you have to act!

Even if you were silent during the game, this is already the first step to success. Taking your problem out of the inner space to the outside, it is much easier to solve it.

I believe that the strength of a game depends on the competence of its author, but to a greater extent on the moderator. It is he who conveys the philosophy of the game, translates the meanings inherent in it and has a sufficient breadth of vision to pick up those questions and additions to your associations that will help bring the situation to a qualitatively new level. Therefore, the masters take training courses for each specific game. Ask the hosts about the certificate!

What tasks do t-games solve?

Absolutely different! Among authors and players, those that allow you to work out completely "earthly" questions are very popular. For example, how to lose weight, solve financial problems, or start a relationship. Games with an initial thematic query unfold very nicely. For example, "How to make dreams come true?" Or games devoted to questions of self-knowledge. They are based on well-known methods: astrology, languages, human design, etc.

However, there are quite a few universal games. You can go to them with any request. At the same time, they are simpler in architecture, but really high-quality universal games are equipped with a large number of gaming moments. In other words, they have complex game mechanics and work due to unexpected turns of scenarios. As a rule, the exception in all games is the health and will of another person.

In the game, it is important not only to understand the scope of your request (finances, relationships, work), but also to pose a question. For example, what prevents me from building a harmonious relationship? How can I find my dream job? Why can't you earn money to buy real estate?

Thus, in the game it will be possible to understand the specific steps for implementation or the reasons for failure. And here the self-feeling of the players is an important point: the game should not end in devastation or loss of meaning. The game is easy, joyful and resourceful. It is from these states that you can understand that your request has been sent to the "heavenly office" and "accepted for consideration."

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